Buzzkill Interactive is a start-up Indie Game developer and publisher, founded in 2024 by Massimo Nicoletti. At Buzzkill Interactive, we believe in creating games that not only offer a fun, immersive experience but also evoke the charm and excitement of the golden age of gaming. Our team is driven by a love for exploration, awesome visuals, and gameplay mechanics that feel both fresh and familiar. With a focus on quality over quantity, we strive to craft games that are deeply rooted in the values of creativity and innovation. Whether it’s a nostalgic shooter or a heart-pounding horror title, our goal is to bring players back to the gaming they loved while introducing new, thrilling adventures.
We pride ourselves on staying true to what game development should be, where every project is infused with the passion and dedication of our team. We’re not afraid to experiment with bold ideas, blending classic gameplay with modern mechanics to create unique and memorable experiences. At Buzzkill Interactive, collaboration is at the heart of everything we do. Our close-knit team thrives on creative freedom, allowing us to push the boundaries of what indie games can achieve. As we continue to grow, our commitment to delivering high-quality games remains unwavering, ensuring every title we release meets the standards of both our team and our players.

MEET THE TEAM

Massimo Nicoletti
Creative Lead

Jimmy Parello
Environment Art

Billy H.
Programmer

David Kershaw
Environment Art

Steve Nelson
Lead Programmer

Tilak Vyas
Producer

Joost Verbaarschot
Rigging

Marco Santos
Audio Design/
Implementation

Francesco Alves
Sr. Environment Art

Nahisi
Programmer

Krystian Ciurko
Environment Art

Gabriel Légaré
Sr. Animator

Yama Hareb
Jr. Animator

Davide Aversano
Sr. Environment Art

Alex Sin
Viewport Animation

Kevin Man
Character Art