About Us

Buzzkill Interactive is a start-up Indie Game developer and publisher, founded in 2024 by Massimo Nicoletti. At Buzzkill Interactive, we believe in creating games that not only offer a fun, immersive experience but also evoke the charm and excitement of the golden age of gaming. Our team is driven by a love for exploration, awesome visuals, and gameplay mechanics that feel both fresh and familiar. With a focus on quality over quantity, we strive to craft games that are deeply rooted in the values of creativity and innovation. Whether it’s a nostalgic shooter or a heart-pounding horror title, our goal is to bring players back to the gaming they loved while introducing new, thrilling adventures.

We pride ourselves on staying true to what game development should be, where every project is infused with the passion and dedication of our team. We’re not afraid to experiment with bold ideas, blending classic gameplay with modern mechanics to create unique and memorable experiences. At Buzzkill Interactive, collaboration is at the heart of everything we do. Our close-knit team thrives on creative freedom, allowing us to push the boundaries of what indie games can achieve. As we continue to grow, our commitment to delivering high-quality games remains unwavering, ensuring every title we release meets the standards of both our team and our players.

MEET THE TEAM

Massimo Nicoletti

Creative Lead

Jimmy Parello

Environment Art

Billy H.

Programmer

David Kershaw

Environment Art

Steve Nelson

Lead Programmer

Tilak Vyas

Producer

Joost Verbaarschot

Rigging

Marco Santos

Audio Design/

Implementation

Francesco Alves

Sr. Environment Art

Nahisi

Programmer

Krystian Ciurko

Environment Art

Gabriel Légaré

Sr. Animator

Yama Hareb

Jr. Animator

Davide Aversano

Sr. Environment Art

Alex Sin

Viewport Animation

Kevin Man

Character Art